关于 About
这是什么
《末班车 · 岭脚》是一个单页网页叙事解谜游戏。你以周野的身份,回到一个停在 2009 年 11 月 17 日的县客运站网站:查历史班次、翻失物招领、读留言板与职工表、看五张旧照片,拼出调度室的密码,读完那晚的原始档案,最后在三个结局里做一个选择。
谁做的
由个人开发者制作,发行主体 alphaBETA DEV,属 GameStrategists 第一方游戏系列。文本、界面与页面结构为本站原创。站内五张“老照片”与社交封面是 AI 生成的插画,不是真实照片。
虚构声明
安平汽车站、17 路、岭脚线、事故、全部人物与这个网站都不存在。故事里的日期、天气、票价、班次、维修单、留言与照片都是为叙事编写的,不是真实事故记录、新闻或站史。请不要把页面内容当作真实人物或事件传播。
内容提示
本作不含血腥画面、尸体描写、恐怖桥段或跳吓。主题涉及失踪、哀伤、家庭缺席与基层单位的掩盖。建议 12 岁以上;如果最近正在经历亲人失踪或丧亲,可以改天再玩。建议留出 20–30 分钟,一晚上读完。
规模
五条班次、八件失物、十六条留言、六位职工、五张照片、六份调度室档案、十三条线索、三个结局。以上数字都能在 src/data/site.js 中复现;游戏时长与结局数也写在入场短信里。
怎么玩
点导航看页面;点班次表的行、失物、职工卡与档案会记下线索。历史班次需要输入日期,日期就在站头“信息最后更新”那一行。调度室密码是线路号加车牌后四位,不是猜的。读完五份主档案,出口出现;读完第五份后再去翻抽屉最里面,第三个结局才会出现。
反馈
发现错字、死链,或页面说法与游戏内不一致,欢迎写信到 contact@gamestrategists.com。第一方作品,能修的会尽快修。
What this is
The Last Bus to Lingjiao is a single-page narrative puzzle game. You play Zhou Ye, returning to a county bus station website frozen on 17 November 2009: look up a historical run, open the lost property, read the guestbook and staff pages, study five old photographs, work out the dispatch-office code, read the original records of that night, and make one of three choices at the end.
Who made it
An independent developer; published under alphaBETA DEV as part of the GameStrategists first-party series. The text, interface and page structure are original to this site. The five “photographs” and the social cover are AI-generated illustrations, not real photographs.
Fiction notice
Anping Bus Station, route 17, the Lingjiao line, the accident, every person and this website do not exist. Dates, weather, fares, timetable rows, repair orders, messages and photographs were written for the narrative. They are not a real accident record, news report or station history. Please do not present the page as a real person or event.
Content note
There is no gore, no body description, no horror scene and no jump scare. The story deals with a disappearance, grief, a family’s absence and a local institution covering its tracks. Suggested for ages 12 and up; if you are currently living through a missing-person case or a bereavement, you may want to come back another day. Set aside 20–30 minutes and read it in one evening.
Scale
Five routes, eight lost items, sixteen guestbook messages, six staff members, five photographs, six dispatch-office records, thirteen clues and three endings. Every figure is reproducible from src/data/site.js; the suggested length and ending count also appear in the opening text message.
How to play
Use the navigation to read the pages; opening a timetable row, a lost item, a staff card or an archive record logs a clue. The historical run needs a date — the date is in the station header’s “information last updated” line. The dispatch code is the route number plus the last four plate digits; it is assembled, not guessed. Reading the five main records opens the exit; after the fifth, look at the back of the drawer to unlock the third ending.
Feedback
If you find a typo, a dead link, or something that contradicts what the game shows, write to contact@gamestrategists.com. This is a first-party work; fixes are quick where possible.